A downloadable asset pack

Buy Now$16.99 USD or more

The Doomsday: Horrors are here to facilitate the end of the world! This asset pack contains a wide range of monsters that will terrify and delight your players. From mutated beasts and killer androids to biological terrors, Doomsday: Horrors has what you need to create a terrifying and immersive post-apocalyptic atmosphere. Each monster is fully animated. With this asset pack, you can create a world of terror and suspense that will keep your players on the edge of their seats.

This asset pack contains 32 horrors to wander your apocalyptic wastelands!

Each monster comes  with a variety of spritesheet animations for movement, fighting, standing, dying, and more! Each spritesheet contains 440 frames of animation. In addition, each monster comes with a high-resolution portrait image.

If you wish to get these assets and all of my other assets for a fraction of the price, consider supporting the PVGames Patreon, where you will gain access to everything you see here on Itch as well as thousands of additional assets and resources not found anywhere else! https://www.patreon.com/PVGames


Rated 5.0 out of 5 stars
(2 total ratings)
Tags2D, Asset Pack, Game Design, GameMaker, Isometric, Post-apocalyptic, RPG Maker, Sprites, Unity, Unreal Engine


Buy Now$16.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $16.99 USD. You will get access to the following files:

Doomsday Horrors.zip 544 MB


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Great assets u make :) more more and more Fantasy assets! but this fallout style is awesome.

Hello dear sirs! Thank you for the great asset pack!

May I ask, what is the idea with the Flamethrowers? Is there a separate asset pack somewhere that includes the flames, or how does one get the flaming effect seen on the screenshot here? (Same question for minigun muzzle flash etc.)


Hello and thank you kindly! So the projectile weapons for monsters (some of the Mega Mutants and the Android and Drone) were made with the idea that the user would institute their own solution (most likely something made in Effekseer or something similar); this is for a couple of reasons. The first reason is that the animation frames have very little extra space to add projectiles without being completely cut-off at the edges, so it would be impossible to incorporate them into the animation itself. The second reason is that this gives more creativity and possible variety in terms of what kinds of projectiles are fired - the mini-gun could be a classic mini-gun that shoots bullets or maybe it shoots lasers - the flamethrower can shoot flames or maybe it shoots green globs of goo, or bees, or whatever else you can think of.