A downloadable asset pack

Get this asset pack and 25 more for $125.00 USD
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Welcome to Cyber City, where the corporations are the law and the creds do all the talking. The Cyber City Core Tiles pack lets you build a world where technology and urban decay collide. With thousands of assets at your fingertips, you can craft sprawling metropolises filled with towering skyscrapers, bustling streets, and dark alleyways. Whether you're creating a futuristic skyline or a gritty back alley, this pack has everything you need to bring your cyberpunk vision to life.

This asset pack contains nearly 6,500 tiles that provide the core assets needed to create your own dystopian (or utopian) cyberpunk city, inside and out.

In here you will find a huge variety of tiles ranging from dystopian ads and billboards to buildings, interiors, debris, and so much more!

These tiles are fully compatible with all other PVGames tiles from the RPGTools line of assets. They go together especially well with the Doomsday assets.


If you wish to get these assets and all of my other assets for a fraction of the price, consider supporting the PVGames Patreon, where you will gain access to everything you see here on Itch as well as thousands of additional assets and resources not found anywhere else! https://www.patreon.com/PVGames

Enjoy!

StatusReleased
CategoryAssets
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorPVGames
Tags2D, Asset Pack, Cyberpunk, Game Design, GameMaker, Isometric, RPG Maker, Tileset, Unity, Unreal Engine

Purchase

Get this asset pack and 25 more for $125.00 USD
View bundle
Buy Now
On Sale!
40% Off
$24.99 $14.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:

CyberCity_Core_Tiles_1.zip 745 MB
CyberCity_Core_Tiles_2.zip 691 MB

Comments

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This by far might be the best isometric graphics a lot like old school games but i have one small problem, there not exactly true isometric and maybe more dimetric or military top down, the 2:1 pixel ratio is actually 1:1 for diagonals and will need a lot of editing if your strictly following an isometric grid.

Is there any way you could share the raw 3D files alongside the tilesets so its possible to shift the camera just a bit for a true isometric perspective?

Hello! Unforunately I cannot share any of the 3D files due to license agreements!

(1 edit)

That's okay, but can you adjust the camera by 33 degrees instead of 45 on the y or z-axis to get the 2:1 pixel ratio for isometric? Here is an example screenshot of what I mean: the tilesets you made are similar to the block on the left; the block on the right follows a 2:1 pixel ratio and is what you would call isometric, while the block on the left looks similar but it's not isometric it's dimetric because the top white space is a lot more visible and disproportional compared to the block on the right that is a little bit disproportional (because isometric isn't exactly 100% possible without 3D). Still, it looks close enough to all sides having more equal proportions than only two sides and one huge diagonal top.

It could be much work to manually edit the tilesets without losing quality. However, I am assuming you might still have the original 3D files, or you used something from 3D to render these tilesets, and it might be easier to just adjust the camera and re-export the images. 

If it's too much trouble, I guess it's alright because you have reasons to use dimetric instead (it's more compatible with an orthogonal grid; in the example above, the dimetric block matches a straight grid perfectly, while isometric needs a particular type of tileset like the one in Godot or Tiled to skew the axis and half the y axis). Thank you for your response.

It was a stylistic choice to use a 1:1 ratio originally, but I have been contemplating doing 2:1 ratio for the next generation of assets.

Cool, I totally understand, I will now commit to follow you on patreon incase you release the assets there early.