It sometimes flings you who-knows where when you travelbetwenn locations. Now I have stucked ib the middle of the see and all characters who can teleport me home are dead. Besides that the game decided to save me on this spot. Is there a way to adit a save file or something to atleas revive the character or put me into a different spot?
A downloadable game for Windows
Originally created starting back in around 2010, Aleph took several years and a successful Kickstarter campaign to finish. The end result was an incredibly long and detailed RPG where your choices matter. And now it is available to all who wish to play it!
You are the Seer, a stranger in a strange world. You're drawn to this world by forces unknown, and tasked with the purpose of delivering it from the grips of a terrible evil... whether or not you do so, or join it, is up to you.
Your choices make a difference in Aleph. The party you recruit, the mercenaries you hire, the items you acquire, the dungeons you visit, the objects you craft... all of it will influence how you ultimately play the game. But more importantly, the moral choices you make will greatly affect numerous outcomes throughout the game. Commit murder in town, you will be attacked by the guards. Steal too much? You can be thrown in a dungeon.
More importantly though, the great evil that threatens the world upon its waking state is directly influenced by the moral choices you make throughout your journey. The more you adhere to the Principles of the Aleph and make good moral choices, the easier the fight against the great evil will be. Should you make numerous nefarious choices, you may not be able to defeat the evil, though you may join it...
Challenge comes to you not just in the form of combat against a huge multitude of enemies and boss encounters, but also in the form of numerous puzzles and riddles to solve, artifacts to find, and a huge world to explore.
Indeed, the world of Aleph is very large, and it is also open. You are free to visit whichever towns, whichever dungeons whenever you please. A boat is required to sail to some of the locations.
This might sound daunting, and perhaps it is, but you are not alone and unprepared. Many allies await you throughout the world of Aleph, happy to join your party. Each ally brings several unique skills to the group, so it is up to you to make the tactical choices - do you bring with you a healer? A potent mage? A stalwart knight to tank damage? How about a girl that transforms into a golem? Beyond the help in the form of friends, you are bestowed with one of the titular Alephs, a small round gem that allows you to locate objects, people, and locations.
Aleph also comes with a Seer's Companion Tome, a separate PDF that will provide useful and insightful information for numerous aspects of the game world.
If you are looking for a challenging RPG with an epic amount of content, this is the RPG for you.
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First of all, I'm liking the game so far.
Second, I noticed a bug where I would move from one area to another, but it would move me between mountains (when leaving to the right the town area where yo find Lady Molly) and between water (somehow by leaving to the left of your base). I noticed this mostly happens when you have coordinates to something up, and have had to load from a previous save file just to exit. This bug/error keeps you at the edge of the mountain/water and you can only enter/exit from that spot to one other area and back. Forgive me if I'm not explaining it well enough. I don't mind reloading a save; the bug just makes gameplay annoying.
Third, not sure if you're suppsed to find out about her from the town/city? Lady Molly is in, or from another town/city, but you come across a thief in the area past Aernum and she mentions that the guards must have sent you to her or something. I either missed something in previous dialogues, or I was suppose to find out about what she's done elsewhere (I have yet to travel to any town/city apart from Lady Molly's).
On a side note, it's a shame that none of the party members follow you around, even if only the tamed wolf would be able to do so. I'm just a big fan of seeing companions follow my character around, especially pets and the like. XD
Thanks for playing! The bug you mentioned, yeah, it's a bit of an edge case and it was not something I ran into when I played through the game (this was years ago of course), but clearly it is a thing that is there. My apologies! The whole issue with not having characters follow you on screen is because this engine is very old and that feature didn't exist for it at the time (I still don't think it does!)
I can confirm the mentioned bug: For me it happens almost everytime I use the "see"-option with the Aleph. If I change location after doing that, I get stranded in a mountainous region where I can't move, only leave the screen - to end in another mountainous region without a possibility to move. When I load an earlier savegame, it tends to crash first, after the second attempt it works again. It seems to happen only if I use the "see"-opiton.
I love the strong Ultima-vibes I get from your game, very beautiful atmosphere, the soundtrack is perfect and graphically it's very well done. The only (tiny) thing I don't like very much is the running-speed - it's too slow for my taste. Apart from that minor aspect it's an interesting and engaging game with a very classic feeling so far. I'm a fan of your games generally and this one is no exception.
Thank you! I really hope you do enjoy it. If running is too slow, there are fast-travel options as you progress. Mark and Recall can be used to mark a spot anywhere and instantly travel back to it. Egress can instantly get you up and out of dungeons. A high-end spell allows you to instantly travel to any towns you've visited, etc. Hopefully that will help :)
Thank you for your fast reply! I've only played a little bit so I'm sure I'm not even scratching the surface of your game. By the way: I totally admire your art and was browsing through your resource packs. They are without any doubt the most professional I've ever seen. They evoke the heydays of the RPG-genre. I wondered if there is a list of games using them.
I've gotta say, I'm impressed. The sheer depth of the lore alone . . . I read every word of the PDF- really nice touch, it's really got me pumped to dig into this world. The combat is a bit standard, but the progression and exploration aspect makes up for it.
Thanks! I am glad you like it! Yes, the combat is a bit a standard, but we are also looking at something made in an old RPG Maker engine many years ago! :)
Considering that, it's certain impressive that you've accomplished what you have. Have you considered remaking what you have on a newer engine? I know it sounds like I'm suggesting you start from scratch, but I think it would be easier than it sounds.
Honestly, I would very much like to make a proper sequel using my newer resources and a better engine :)
Failing to launch from the itch desktop launcher, seems to retry the extraction rather than launch the application, had to go find the exe myself
I am not terribly familiar with how itch does things. I did upload the zip, so it very well might just be triggering the zip file.
problems: I somehow got stuck at Aernum X=87, Y=1. Since there is no jump button the rocks just prevent you from moving.
I tried to track down Lady Molly but her coordinates' name bottom half was cut out.
No matter how much time is spent bug-fixing, something always slips through! Thank you for pointing those out :)
heheh, you're welcome. Also, I think the quest distances are a bit too far, for instance I tried going from Lady Molly to the place she recommended next but even from home (F-11) to Lord Word (B-7) takes a bit too long, I know I could probably do sidequests in the meantime, but it'd still take a really long time and I doubt Molly to Word is the sole quest